At the May Inforum Terry Schenold, instructor in the English Dept talked about the Critical Gaming Project, a community of UW grad & undergrad students who discuss research and create classes on the study of gaming. The CGP website is here: http://depts.washington.edu/critgame/. Terry talked about the use of gaming in teaching and instruction and gaming literacy as an emerging concept.
Terry's talk made me think about a program that I saw at ACRL and mentioned at the TLG retreat last month. This program was called Improving on Excellence: Looking Beyond Information Literacy to 21st-Century Educational Paradigms and Virtual Worlds. You can see the overview of this program here: http://www.learningtimes.net/acrlconference/2009/improving-on-excellence-looking-beyond-information-literacy-to-21st-century-educational-paradigms-and-virtual-worlds/
The program discussed the concept of "information fluency" and how some K-12 and higher ed libraries are beginning to look beyond information literacy and towards the 21st Century Fluencies described in this paper by Henry Jenkins at MIT: http://www.newmedialiteracies.org/files/working/NMLWhitePaper.pdf. 21st Century Fluencies involve things like media literacy, digital literacy, gaming literacy, scientific and economic literacy. As an example, it involves transforming media literacy from teaching students how to critically evaluate media created by a small number of people (networks, artists, etc) to looking at students as both consumers and producers of media and teaching to this - what are the ramifications in understanding media that is created by your peers?
I'm new to this concept, but have been reading a little more about here: http://newmedialiteracies.org/ and here: http://www.library.ubc.ca/wilu2008/Nicholson%20PPT.pdf
Anyway, Terry's talk at Inforum made me think that we should listen for conversations about 21st Century literacies/fluencies that might come out of the New Center for Teaching & Learning, and keep these ideas in mind as we continue to shape the vision of our Teaching & Learning Group. Gaming literacy and new media literacies seem to be discussed more heavily in the K-12 library world, but this definitely seems on the horizon for academic libraries information literacy efforts.
-Lauren
Thursday, May 28, 2009
Wednesday, May 6, 2009
On the fly class guides?
One of the joys of teaching several sections of the same class is having the opportunity to reflect and refine, to experiment with activities and see the results immediately.
One way I like to structure dynamic class discussions is by asking students what they're going to need to complete their assignment. We often brainstorm these broad categories as a group and then fill in the blanks with specific tools and resources that will help them with the assignment. For example, if they haven't chosen a topic yet, what strategies or sources might they employ to find something interesting? I enjoy this approach because it unearths the collective wisdom of the group. It also allows me to assess their current state of understanding on the fly, both in terms of sources and concepts. Then if there are additional sources or approaches I think they will find useful, I'll throw those in along with theirs, building upon what they've already collected with a "if-you-like-Wikipedia-then-you'll-LOVE-The-Encyclopedia-of-American-Foreign-Policy" tone.
Traditionally, I've also created class webpages with a selection of sources and tools for that assignment. I'll show this at some point in our discussion, going back and forth between the strategies they've outlined, their sources, and my additional offerings. But wouldn't it be cool to collaboratively create this online class guide on the fly? In a recent session, a student emailed me a link from his laptop during the our discussion, then raised his hand to share it with the class. Wouldn't it have been great to be able to add this to the guide in the moment?
Any ideas for how I might do this? Have you done something like this? One idea would be to throw a plain Jane Word document on the screen and type things in, just as I would on a whiteboard, then tell them I'm going back to my office to hard code this bad boy, then push it through MyUW via SLN linking. But that just doesn't seem very sexy. Other ideas?
[EK]
One way I like to structure dynamic class discussions is by asking students what they're going to need to complete their assignment. We often brainstorm these broad categories as a group and then fill in the blanks with specific tools and resources that will help them with the assignment. For example, if they haven't chosen a topic yet, what strategies or sources might they employ to find something interesting? I enjoy this approach because it unearths the collective wisdom of the group. It also allows me to assess their current state of understanding on the fly, both in terms of sources and concepts. Then if there are additional sources or approaches I think they will find useful, I'll throw those in along with theirs, building upon what they've already collected with a "if-you-like-Wikipedia-then-you'll-LOVE-The-Encyclopedia-of-American-Foreign-Policy" tone.
Traditionally, I've also created class webpages with a selection of sources and tools for that assignment. I'll show this at some point in our discussion, going back and forth between the strategies they've outlined, their sources, and my additional offerings. But wouldn't it be cool to collaboratively create this online class guide on the fly? In a recent session, a student emailed me a link from his laptop during the our discussion, then raised his hand to share it with the class. Wouldn't it have been great to be able to add this to the guide in the moment?
Any ideas for how I might do this? Have you done something like this? One idea would be to throw a plain Jane Word document on the screen and type things in, just as I would on a whiteboard, then tell them I'm going back to my office to hard code this bad boy, then push it through MyUW via SLN linking. But that just doesn't seem very sexy. Other ideas?
[EK]
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